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sexta-feira, 30 de janeiro de 2015

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ESSA E UMA ENB Pronta Para Ser editada Contém varias configuracao Paragrafo deixar Seu Jogo Mais bonito Pará Aprender USAR Clique Aqui 














[PROXY]
EnableProxyLibrary =
InitProxyFunctions =
ProxyLibrary =
EnableProxyLibrary =
InitProxyFunctions =
ProxyLibrary =

[Global]
UseEffect =
AlternativeDepth =
AllowAntialias =
BugFixMode =
SkipShaderOptimization =
UseEffect =
AlternativeDepth =
AllowAntialias =
BugFixMode =
SkipShaderOptimization =

[EFFECT]
EnableBloom =
EnableOcclusion =
EnableReflection =
EnableMotionBlur =
EnableWater =
EnableShadow =
DepthBias =
EnableBloom =
EnableOcclusion =
EnableReflection =
EnableMotionBlur =
EnableWater =
EnableShadow =
DepthBias =

[INPUT]
KeyUseEffect =
KeyBloom =
KeyOcclusion =
KeyReflection =
KeyCombination =
KeyShadow =
KeyWater =
KeyUseEffect =
KeyBloom =
KeyOcclusion =
KeyReflection =
KeyCombination =
KeyShadow =
KeyWater =

[Reflexão]
ReflectionPower =
ChromePower =
UseCurrentFrameReflection =
ReflectionQuality =
ReflectionSourceSpecular =
ReflectionSourceTFactor =
UseAdditiveReflection =
ReflectionDepthBias =
UseLowResReflection =
ReflectionPower =
ChromePower =
UseCurrentFrameReflection =
ReflectionQuality =
ReflectionSourceSpecular =
ReflectionSourceTFactor =
UseAdditiveReflection =
ReflectionDepthBias =
UseLowResReflection =

[BLOOM]
BloomPowerDay =
BloomFadeTime =
BloomConstantDay =
BloomQuality =
BloomScreenLevelDay =
BloomCurveDay =
BloomPowerNight =
BloomConstantNight =
BloomCurveNight =
BloomScreenLevelNight =
BloomAdaptationScreenLevel =
BloomAdaptationMultiplier =
BloomAllowOversaturation =
BloomPowerDay =
BloomFadeTime =
BloomConstantDay =
BloomQuality =
BloomScreenLevelDay =
BloomCurveDay =
BloomPowerNight =
BloomConstantNight =
BloomCurveNight =
BloomScreenLevelNight =
BloomAdaptationScreenLevel =
BloomAdaptationMultiplier =
BloomAllowOversaturation =

[SSAO]
UseFilter =
OcclusionQuality =
FilterQuality =
DarkeningLevel =
BrighteningLevel =
IlluminationLevel =
AdditiveIlluminationLevel =
UseAmbientOcclusion =
UseIndirectLightning =
UseFilter =
OcclusionQuality =
QualidadeFilterQuality =
DarkeningLevel =
BrighteningLevel =
IlluminationLevel =
AdditiveIlluminationLevel =
UseAmbientOcclusion =
UseIndirectLightning =

[ColorCorrection]
DarkeningAmountDay =
ScreenLevelDay =
ScreenLevelNight =
DarkeningAmountNight =
GammaCurveDay =
GammaCurveNight =
DarkeningAmountDay =
ScreenLevelDay =
ScreenLevelNight =
DarkeningAmountNight =
GammaCurveDay =
GammaCurveNight =

[Plugin]
WeatherMod =

WeatherMod =

[ÁGUA]
UseWaterDeep =
WaterDeepness =
WaterQuality =

UseWaterDeep =
WaterDeepness =
WaterQuality =

[SHADOW]
ShadowFadeStart =
ShadowFadeEnd =
ShadowAmountDay =
ShadowAmountNight =
ShadowScreenLevelDay =
ShadowScreenLevelNight =
ShadowQuality =
UseShadowFilter =
FilterQuality =
ShadowFadeStart =
ShadowFadeEnd =
ShadowAmountDay =
ShadowAmountNight =
ShadowScreenLevelDay =
ShadowScreenLevelNight =
ShadowQuality =
UseShadowFilter =
FilterQuality lento =

[MOTOR]
ForceAnisotropicFiltering =
MaxAnisotropy =
ForceDisplayRefreshRate =
DisplayRefreshRateHz =
ForceAnisotropicFiltering =
MaxAnisotropy =
ForceDisplayRefreshRate =
DisplayRefreshRateHz =

[MOTIONBLUR]
Qualidade MotionBlurQuality =
MotionBlurVelocity =
MotionBlurRotation =

Qualidade MotionBlurQuality =
MotionBlurVelocity =
MotionBlurRotation =

[Plugin]
WeatherMod =

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